![star citizen vanguard star citizen vanguard](https://starcitizen.tools/images/d/db/Sentinel_-_Flying_low_-_Below.jpg)
You can download and play version 3.15 now - full patch notes here - and Cloud Imperium Games suggests deleting your USER folder from the game's install before you do so to avoid a few visual bugs. Orison got expanded, and the Law system went through a bit of tweaking. Port Olisar, which backers who have been around for a few years will remember as one of the first places where we could step out of the "module" system and into a small snippet of open space, has been relocated. Some smaller but nonetheless significant tweaks have altered the persistent universe. The Starlifter is one of the ships equipped with MOM.
#STAR CITIZEN VANGUARD UPDATE#
As always, the update is a bug fix galore, but keep in mind that this is an alpha version. A pair of new ships, the Crusader A2 Hercules Starlifter and the Origin 400i can now be flown, and a bunch of items have been added. While bombs and hospitals are oxymoronically the main additions in Star Citizen Alpha 3.15, they're hardly the only new content brought to bear. Bombs also don't really care or understand the concept of friendly fire, so you'll need to be careful not to pop your mates down below. When aiming your bombs, you'll need to take a lot of factors into consideration, like gravitational forces, the motion of your ship and so forth. The Missile Operator Mode, concerningly referred to as MOM, is a fairly in-depth system which accounts for the advanced, realistic physics simulation underpinning the Star Citizen game world.
![star citizen vanguard star citizen vanguard](https://wallup.net/wp-content/uploads/2017/11/17/258288-vanguard-Star_Citizen.jpg)
Applicable ships are now outfitted with a role-built bombing interface, allowing pilots or gunners to aim heavy ordinance in combat situations - though we feel like this might have applications for miners as well. Luckily (?) Cloud Imperium Games also made sure that you'll have plenty of opportunities to practice those field triage and care skills, because the other major feature introduced in 3.15 is bombing.
![star citizen vanguard star citizen vanguard](https://cg3.cgsociety.org/uploads/images/medium/gbhasin-vanguard-concept-art-1-a144fe57-lvfe.jpg)
Time to turn those dreams of being a space doctor into reality. Update 3.15 adds a slew of healthcare related gameplay features alongside the hospitals and the healing gun, meaning players who planned on building a career as healers in the persistent universe should be really excited about the update - this particular field didn't get a huge amount of attention before, unlike the more common roles like explorer, fighter, pirate, or trader. In fact, this Medical Gun is so effective, that prior to a nerf it could easily heal people to death with overdoses, giving players a way to kill each other outside of PvP areas. That said, luckily this is the highly advanced future with super-duper sci-fi technology, including the CuraLife Medical Gun that can cure and heal absolutely any kind of health issue, at a distance. For example, being hit in the head will blur your vision or induce dizziness, while limb injuries will make movement and interaction more difficult. Different organs and body parts can be injured to different degrees, and you'll suffer specific side-effects depending on the location and severity of the injury.
![star citizen vanguard star citizen vanguard](https://pbs.twimg.com/media/DbdxHHAWAAE1LS3.jpg)
The overall injury system has received a planned overhaul, adding greater complexity to the kind of ways your in-game commander can get battered. That said, the gameplay aspect of healing go a lot deeper beyond just a few pretty new locations. Alongside the addition of major and distinct hospital facilities at Orison, New Babbage and Grim HEX that can be used for respawning after deadly encounters or the purchase of life insurance, smaller local clinics have been added to space stations for a quick heal.